From the earliest age, I was obsessed with all things old and ancient, I never wanted to be a an astronaut or an engineer, I wanted to be a pirate but when I discovered Galleons were no longer in use this changed to archaeologist. It was during these early years I inherited my first console. The Super Nintendo, and its accompanying cartridges and the expectation of my precious breath being wasted to ensure they remained working. From here my love of, and interest in technology blossomed. I began consuming technology, but not at the expense of archaeology. I opted to pursue archaeology and history for my undergraduate. Knowing that once finished I would likely pursue a degree in computing at postgraduate level. Which, ultimately, I did. Thankfully, there was significant overlap between my previous studies and a field I hadn’t known existed, Human Computer Interaction (HCI). I could employ what I had learned during my undergraduate to better design technology with its users in mind. My research interests include but are not limited to HCI, Computational Creativity and Artificial Intelligence, Death Online, End of Life Technology, Identity, and Privacy.
Undertook and completed a Master of Arts (hons) degree in Archaeology and History at Bangor University, Wales, and the University of Aberdeen, Scotland. Focusing on indigenous populations, the ethics and sensitivities around the display of human remains and cultural artefacts, individual and cultural narrative and identity, power, and the creation of self through othering. My dissertation, "Portraying a past to fabricate a future: How medieval Icelandic sagas contributed to the formation of a “Christian Icelandic” identity.", as the title suggests explored the Norse Icelandic Sagas and the formation of National Identity. Graduating with an upper second class honours degree (2:1).
Undertook and completed a postgraduate Master of Science (MSC) degree in Information Technology at the University of Aberdeen, Scotland. During which I studied databases and big data, computing and business, human computing interaction, security, systems analysis and design, and web and advanced web technology. All of which culminated in the creation of a live web application designed and created for a real-world client, utilising data scraping. Graduating with Commendation.
Continued Bonds is a PhD project aiming to determine whether, and how computational creativity can be used positively in response to the end of a relationship – primarily the death of a loved one. With death being ever present, technology permeating modern society, and the rise of computational creativity, it is only natural to look towards computer generated artefacts to support the bereaved. The purpose of this PhD is to better understand how technology can be used to help people cope with the human condition. Whether, and how creative systems can be used to help people navigate grief, and whether it can be used to help solidify bonds to those lost.
Continued Bonds: Computationally Creative Bereavement Support, is a PhD project undertaken as part of the Living Digital Research Group at the University of Dundee.
Continued Bonds seeks to investigate whether and how computational creativity can be used positively at the end of a relationship, specifically in a bereavement context.
It intends to build on existing research, and inform the design of computationally creative bereavement support tools through investigating current reminiscence practices to ascertain provisional design recommendations, and subsequently to test and evaluate these recommendations - with users and mental health care professionals.
The aim of the project is to show new ways technology can be used to support those experiencing grief, focusing on new ways in which people can continue bonds with those they have lost.
I've a keen interest in history and culture, which has led to me participating in archaeological excavations throughout Scotland, and more recently taking up Hung Ga (southern Chinese martial art). In the past I have played rugby for several teams, and participated in several football tournaments. I also love to read, and play video games.
(Non)mandatory favourites list:
Cheatley, L., Moncur, W., Pease, A. 2019. Opportunities for Computational Creativity in a Therapeutic Context.
10th International Conference on Computational Creativity, UNC Charlotte, North Carolina, USA.
Cheatley, L., Moncur, W., Pease, A. 2018. Design of Grief Support Systems: Opportunities for Computational Creativity. Digital Humanities and Computational Creativity: Digital Culture, Open Data, Collections, Tools and Data Visualization in Humanties Workshop. International Conference on Computational Creativity. Salamanca, Spain.