Computational Creativity and ownership

Research Type:

  • Prototype

  • User testing

  • Online survey

Computational creativity makes use of artificial intelligence techniques to enable systems to undertake creative processes to generate artistic works. We deployed a co-creative system with which 35 participants collaboratively created a series of poems with, and were asked to complete an online survey that explored the ownership they feel over digital possessions.

My role:

  • Lead researcher - organise, conduct, analyse, and write up

Collaborators:

  • Alison Pease, University of Dundee

  • Wendy Moncur, University of Strathclyde

Problem

People tend to feel less ownership over digital possessions than physicall possessions. Ownership contributes to the meaningfulness and value attributed to possessions.

Opportunity

Co-creative systems that encourage the user to participate in the creation of new digital possessions could lead to users creating possessions they feel increased ownership over and attribute more meaning and value to.

Research Aims

  • Does recent participation in the co-creation of possessions increase ownership?

  • Does the co-creation of emotionally reflective possessions increase ownership?

  • Does an increased understanding of the system, the creation process, and user impact, increase ownership over digital possessions?

Key Findings

Possessions co-created with the system were attributed less ownership and meaning than those solely created by the participants. However, when participants felt the co-created possessions were emotionally reflective or person feelings of ownership increased. Ownership was also increased by explaining the system, the creation process, and the users role.